Use ancient traps to stop a horde of monsters from reaching the sacred gate at the center of each labyrinth in Portico, a new strategy game from Alec Holowka (Aquaria) and Adam Saltsman (Canabalt). Every decision in Portico matters, and the survival of Caldera hangs in the balance! Master trap placement, powerups, and the environment itself to save the world.
Portico’s two main problems are:
Our solution for the latest pass of traps involved the following:
Portico does not yet have a release date, but you can follow our progress on our Tumblr and Blog
If you want to follow our progress but prefer email over blogs, you’re welcome to sign up below. This list is only for major Portico-related updates, and you can unsubscribe at any time: